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MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3

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Brand:
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MSI
Product name:
Product name is a brand's identification of a product, often a model name, but not totally unique as it can include some product variants. Product name is a key part of the Icecat product title on a product data-sheet.
NX8600GT-T2D512E OC
Product code :
The brand's unique identifier for a product. Multiple product codes can be mapped to one mother product data-sheet if the specifications are identical. We map away wrong codes or sometimes logistic variants.
NX8600GT-T2D512E OC
Category
The graphics card, also known as the video card, is the complete graphical subsystem of the PC. It is responsible for the quality and speed of video processing. For users that wish to play games or work with multimedia applications, it is especially important to have a video board with a high performance graphics processor and enough memory.
Graphics Cards
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Info modified on: 04 Apr 2019 08:34:05
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Long product name MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3 :
The short editorial description of MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3

NX8600GT-T2D512E OC - GeForce 8600GT, 512MB, GDDR3, TV-out + Dual DVI
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MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3:
The official marketing text of MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3 as supplied by the manufacturer

HDMI with Audio Integration Solution (optional)
The NVIDIA® GeForce® 8 Series graphics card supports HDMI with audio integration solution. With a DVI-to-HDMI adapter and an extra signal cord through the bracket, audio source from sound card(S/PDIF) can be integrated into HDMI interface by simply plugging the cord into the pinhead located on graphics card. Only 1 single HDMI cable is required while streaming audio/video data to flat-panel display devices, such as Plasma/LCD TVs, or projector.

NVIDIA CineFX 5.0 Shading Architecture
- Microsoft Vista Features
- Vertex shaders
- Support for Microsoft DirectX 10.0 Vertex Shader 4.0
- Encompass' Transform and Lighting
- Displacement mapping
- Geometry instancing
- Pixel shades
- Support for DirectX 10.0 Pixel Shader 4.0
- Support for full pixel branching
- Support for Multiple Render Targets (MRTs)
- Infinite-length pixel programs
- Next-generation texture engine
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline,with native hardware support for 32 bpp,64 bpp,and 128 bpp rendering modes.

NVIDIA SLI Technology
- Patented hardware and software technology allows two GPUs to run in parallel to scale performance
- Scales performance on over 60 top PC games and applications
- Support for NVIDIA nView multi-display for scalable performance across two displays.

API Support
- Complete DirectX support,including the latest version of Microsoft DirectX 10.0 Shader Model 4.0
- Full OpenGL support,including OpenGL 2.0

NVIDIA Digital Vibrance Control (DVC) 3.0 Technology
- DVC color controls
- DVC image sharpening controls

NVIDIA UltraShadow II Technology
- Designed to enhance the performance of shadow-intensive games,like id Software's Doom 3.

NVIDIA Intellisample 4.0 Technology
- Advanced 16X anisotropic filtering (up to 128 taps)
- Rotated-grid antialiasing for removing jagged edges for incredible edge quality
- Support for advanced lossless compression algorithms for color, texture,and z-data at higher resolutions and frame retes
- Fast z-clear
- Support for normal map compression
- New transparent supersampling and transparent multisampling antialiasing modes.

64-Bit Texture Filtering and Blending
- Full floating point is supported throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drivers new levels of clarity and image detail
- Floating point frame buffer blending gives detail to special effects like motion blur and explosions.

NVIDIA PureVideo Technology
- Patented hardware and software technology allows two GPUs to run in parallel to scale performance
- Three dedicated video engines
- MPEG-2 HD and WMV HD video playback up to 1920 X1080p resolution
- H 264 hardware decode acceleration
- Decryption supported for all standard HD Video formats-AES-128 CTR mode,AES-128 CBC mode,and AES-128 ECB mode.
- Industry's most advanced video algorithms
- Overlay color temperature correction
- Microsoft Video Mixing Renderer (VMR) support for multiple video windows with full video quality and features in each window
- Integrated HDTV output.

Short summary description MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3:
This short summary of the MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3 data-sheet is auto-generated and uses the product title and the first six key specs.

MSI NX8600GT-T2D512E OC, GeForce 8600 GT, GDDR3, 128 bit, 1500 MHz, 2560 x 1600 pixels

Long summary description MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3:
This is an auto-generated long summary of MSI NX8600GT-T2D512E OC graphics card GeForce 8600 GT GDDR3 based on the first three specs of the first five spec groups.

MSI NX8600GT-T2D512E OC. Graphics processor: GeForce 8600 GT, Processor frequency: 560 MHz. Graphics adapter memory type: GDDR3, Memory bus: 128 bit, Memory clock speed: 1500 MHz. Maximum resolution: 2560 x 1600 pixels. DirectX version: 10.0, OpenGL version: 2.0, Dual Link DVI

Processor
Graphics processor *
Also known as a graphics processing unit (GPU), this is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics.
GeForce 8600 GT
Processor frequency *
The clock rate is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers. There are more factors, like internal memory size, that influence a computer's actual response time.
560 MHz
Maximum resolution *
The maximum number of pixels that can be displayed in the image. It is usually quoted as width × height,: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels.
2560 x 1600 pixels
Graphics adapter RAMDAC
400 MHz
Memory
Graphics adapter memory type *
The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used. UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory. Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate.
GDDR3
Memory bus *
Hardware and software that connects the main memory to the memory controller in computer systems. Originally, general-purpose buses like VMEbus and the S-100 bus were used, but to reduce latency, modern memory buses are designed to connect directly to DRAM chips, and thus are designed by chip standards bodies such as JEDEC.
128 bit
Memory clock speed
The frequency at which the memory (e.g. RAM) runs.
1500 MHz
Data transfer rate
Rate at which data can be transferred. Usually expressed in units per second. May vary with network configurations.
22.4 Gbit/s
Ports & interfaces
TV-out
Yes
Performance
DirectX version *
DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
10.0
Shader model version *
A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.
4.0
OpenGL version *
OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
2.0
Dual Link DVI *
A dual-link DVI interface sends data over both of the DVI links to the monitor, and this is how higher resolutions are achieved. With dual-link DVI, a resolution of 2048 x 1536 is possible.
Yes
Other features
Mac compatibility
Product can be used with Apple Mac software and/or hardware.
No