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Review date: 28 August, 2011. Review by: Darren Allan Call of Juarez is a Wild West shooter franchise – except it isn't any more, not with the latest outing. The Cartel shifts the series to a modern day setting, with 1878 Colts replaced by AK-47 assau...
Story and presentation; three player coop with side missions...
Very much spoonfed; driving and handtohand combat go badly awry.
The latest instalment of Juarez is rough around the edges, highly linear, and slightly broken in some respects - notably the poor driving and fist fighting mechanics. Yet there are positive facets too, as the story, presentation and pacing are all pret...
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I'll never understand the human impulse to fix what ain't broke. Eve thought she could make Eden a little better with some forbidden fruit, some Guido bolts a spoiler onto a Ferrari, and Techland, developers of the Call of Juarez series, decide to "mod...
The option for co-op throughout the campaign and the occasional freedom to just get on with it doesn't make up for the terrible setting, dialogue, storyline and characters...
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The third entry in Techland's modestly popular western-themed first-person shooter series Call of Juarez: The Cartel, which places players in the shoes of modern-day law enforcers as opposed to the 19th-century cowboys whose boots we inhabited in previ...
Hidden agenda system puts an unusual and intriguing strain on cooperative multiplayer. It also creates some suspenseful narrative twists near the end.
Dated graphics. Generic gunfights. Linear levels. Gratuitous swearing and nudity.
A kernel of originality found in cooperative play is lost in this otherwise uninspired and thoroughly mediocre first-person shooter. For example, in one mission I was instructed to go after an important suspect escaping a firefight while my partners h...
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A gangster emerges from cover, points his guns in the wrong direction and sidles toward me like a drug-addled crab. How did this man even survive this long in a Mexican drug cartel? I shoot him the face and turn on his two-dozen equally dopey friends...
Pathetic guns, horrible characters and stupid enemies. It’ll take a loaded bong to get through this one...
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ign.com
Updated: 2012-01-25 07:03:53
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The Call of Juarez franchise always interested me in the past because of its western themes. The previous titles told interesting enough stories, and had engaging enough characters, that they were appealing despite their lack of polish. Call of Juarez:...
Call of Juarez: The Cartel is a poor change of pace for the franchise. Taking the story into modern times seems to have robbed it of its passion and charm, replacing it with asinine characters and more cuss words than an Al Pacino flick. It’s not the w...
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It has been almost two months since Call of Juarez: The Cartel was released on consoles. In the time since, you may have hoped that developer Techland would have been busy fixing the problems that plagued those versions for the game's PC release. Inste...
Secret agendas smartly link the gameplay with the story, Challenges give coop play a competitive edge, Many levels offer room to maneuver.
You miss out on the good stuff when you play on your own, Low online population makes it hard to find coop partners, Unlikable characters that say and do unlikable things, Lots of bugs and glitches, Overdone, distracting blur effect.
Call of Juarez: The Cartel proves that good ideas mean little when they don't have a solid foundation to support them...
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After two unspectacular but well-received Call of Juarez games set in the Old West, fans like myself were really hoping Techland would knock it out of the park with the third instalment and produce their best Western FPS ever. Well, they haven’t. It’s...
After two unspectacular but well-received Call of Juarez games set in the Old West, fans like myself were really hoping Techland would knock it out of the park with the third instalment and produce their best Western FPS ever. Well, they haven’t. It’s...
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Well, this is a classic example of how the execution fails to live up to the concept. Each character has their faults, and they could have built off of these weaknesses to develop characters who you truly can root for in the game. Instead, what they...
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The third entry in Techland's modestly popular western-themed first-person shooter series Call of Juarez: The Cartel, which places players in the shoes of modern-day law enforcers as opposed to the 19th-century cowboys whose boots we inhabited in previ...
Hidden agenda system puts an unusual and intriguing strain on cooperative multiplayer. It also creates some suspenseful narrative twists near the end.
Dated graphics. Generic gunfights. Linear levels. Gratuitous swearing and nudity.
A kernel of originality found in cooperative play is lost in this otherwise uninspired and thoroughly mediocre first-person shooter. For example, in one mission I was instructed to go after an important suspect escaping a firefight while my partners h...
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The folks at Techland had some truly great ideas for Call of Juarez: The Cartel. In today's shooter market, frankly, it's a huge relief not to be shooting aliens or fighting in a full-scale military conflict. And besides avoiding those pitfalls, The Ca...
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