gadgetrepublic.com Updated: 2013-04-01 09:18:27
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Red Steel was one of the Wii's opening acts. It was designed to show the potential of the console by giving the player a chance to experience first-person shooting with the Wii remote, as well as sword waggling. Does Red Steel 2 out do it?The swordplay...
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Do you remember when the Wii first came out? There was a really cool advert that showed some guy playing Red Steel. I remember a bit where he was stood there holding the WiiMote aloft and on the screen you could see a fella on his knees, with a sword q...
Sword fighting is fast and fun. Graphics are good and the setting is great...
WiiMotion can be a touch flaky. Feels like you are just flailing at times!...
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Set in a world blending modern east with the old Wild West, brings an entertaining clash of guns and swordplay to the Wii. Characters and level designs are of a comic retro-game style, very similar to Ubisoft's previously released . The story follo...
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When I first contemplated buying my Nintendo Wii, I was excited about the new set of controls and the fact that I could use the Wiimote as a sword, so when I first saw the trailer for the first Red Steel I was completely sold on the Nintendo Wii. Unfo...
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You know that warning screen preceding Wii games that recommends you fasten the wrist strap carefully before playing? Well I'd wager that I'm not alone in saying that I've never actually done it, not properly anyway. I just loosely stick my hand throug...
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A decent action title for the Wii? Say it ain't so!...
Beautiful cell-shaded goodness. Well paced and constant rewards make you want to keep playing. One of the best shooters on the Wii by a long shot.
A map, my kingdom for a map! Painful loading screens and some repetitive mini-games and side quests.
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The notes I scrawled for this review read like a list of comparisons. In fact, they are a list of comparisons. But don't take my word for it: Ubisoft Paris's sequel to their 2006 Wii launch title pushes graphical boundaries a lot like Madworld. The mus...
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Even before we get to such dull matters as graphics and gameplay, Red Steel 2 would score high just for rarity value. How many brilliant Wii action games are there? Erm, well, it doesn't look like you're in danger or running out of fingers to count on...
Originality, great gameplay, stunning looks...
Takes real effort, sometimes a little too much...
Red Steel 2 is one of the most unique and distinctive games we've seen in ages and it's also a huge amount of fun to play. Give your arms a good warm-up, hook up your Wii, move anything (or anyone) breakable out of reach and then give it a spin...
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The original Red Steel was a Wii launch title, which is the only reason why I find it interesting. It was flawed and poorly designed, but it remains memorable because it was one of the first attempts to implement Nintendo's new-fangled motion controls into something other than a simplistic party style game. More importantly, it failed to do so, which was valuable because it tempered some of the revelatory joy that resulted from Wii Sports; it was a reminder of how far the technology, excitin...
The melee combat is impressive, designers take full advantage of the Motion Plus accessory...
The same level of technical expertise is missing from almost every other aspect of the game...
A vast improvement over its launch title predecessor, Red Steel 2 takes full advantage of Nintendo’s Wii MotionPlus accessory with responsive swordplay and fast-paced melee. Unfortunately, the rest of the game falls victim to repetitive combat and a...
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When the Wii was first announced, imaginations ran rampant: light gun games taken off rails; hardcore racers where you steered the action; FPSs that allowed you to wield a sword, or even better, a lightsaber. The possibilities seemed limitless. Little...
Metroid Prime 3 was a master class in control design; Red Steel 2 often feels like just another example that – sometimes – less is more. And while Metroid demonstrated the fluency with which motion control could be applied to a first-person pe...
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Forget Red Steel. The first one, that is. It was a heavily hyped mess rushed out for Wii’s 2006 launch, one that failed to deliver on all its promises (precise aiming, intuitive swordplay, competitive graphics). Its deficiencies put the first of many d...
The engaging, intuitive combat, Strong visual style stands out on Wii, Smooth, responsive controls...
Occasional hiccups in those controls, though, Lots of repeating missions, Loading screens can really drag...
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In November of 2006, Nintendo launched their new console called the Wii. Among their launch line-up of games was Red Steel, a first-person action shooter that also included swordplay. It was a brilliant concept on paper, but its execution was bogged do...
If something is too broke to be fixed, you start over, and thats what has been done here with Red Steel 2. You will find a game that features the best sword fighting on the Wii, thanks to the stylish moves you can pull off. You will also enjoy crisp...
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The original Red Steel was a Wii first-person shooter launch title. The excitement for the game was high not only because of the chance to play a shooter with the new Wii pointer controls but also because of the unique (at the time) Wii gesture sword...
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Ubisoft’s first person shooter, Red Steel, was one of Wii’s flagship launch titles back in 2006, but much to the disappointment of anyone hoping that Nintendo's console would also appeal to more hardened gamers and not just the casual gaming crowd, its...
Feels like you have total control over your sword thanks to WiiMotion Plus, Some wildly entertaining moves, Enjoyable Wild Weststyled environment and visual effects.
Lack of mission variety, Switching between sword and gun isn't as smooth as it could have been.
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Red Steel 2, as the name suggests, is the second game in the series on the Nintendo Wii. Developed by Ubisoft Paris, the first game was released with the launch of the Wii in 2007 and promised much. An FPS with motion control for sword and gun fighting...
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The original Red Steel was rubbish. Everybody knows it. Mediocre gunplay and first-person swordfighting that simply didn't work, the launch title Wii game was full of ambitious ideas that unceremoniously fell flat. With the introduction of MotionPlus...
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An early title for the Wii, the original Red Steel was a sword-and-gun first-person shooter that meant to change the genre by offering up fresh and unique motion controls courtesy of Nintendo’s revolutionary system. However, the game didn’t come close...
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Putting aside, for a second, the fact that proper 1:1 waggling is what we all thought we were getting with the Wii in the first place, Nintendo's Wii MotionPlus supposedly makes possible a dream long held by boys who love their toys: virtual sword figh...
Lovely celshaded graphics, Brutal sword play, Responsive controls, Sometimes lifeless...
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At one point while I was playing through Red Steel 2, my wife watched a bit of the game and asked, “Is this a western?” I didn’t know. It kind of is, only with motorcycles. And trucks. And swords. And a bunch of guys in face paint. So, it’s a weste...
Wii MotionPlus implementation is great, immersive action...
and the Ugly Beyond the goofy script, goofy acting and the physical strain of playing the game, my complaints about Red Steel 2 are few. I didn’t like that destroying inanimate objects yields cash rewards, because I then felt the need to punch every...
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This is the MotionPlus game we've all been waiting for. When Red Steel 2 was first announced, I was very skeptical. As most of you probably remember, the original Red Steel was a lackluster Wii launch title that promised a lot and failed to deliver. O...
Excellent combat, Beautiful art direction and graphics, MotionPlus Sword = Awesome, Great upgrade system...
Exploration can be bland...
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Way back in early 2007 I reviewed Red Steel, a launch title for the Wii that was the console’s very first FPS. In addition to the shooting, it offered something entirely new—sword combat based on the Wii’s motion controls. It was also the first Wii gam...
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If you are still reeling from the promise that the original Red Steel was going to change your life with sword swinging gameplay and gun shooting and yet were left with an awful taste in your mouth, don’t worry. Salvation is here. More than...
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A vast improvement over its launch title predecessor, Red Steel 2 takes full advantage of Nintendo's Wii MotionPlus accessory with responsive swordplay and fast-paced melee. Unfortunately, the rest of the game falls victim to repetitive combat and a la...
The melee combat is impressive, and the designers take full advantage of the Motion Plus accessory.
The same level of technical expertise is missing from almost every other aspect of the game.
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ign.com
Updated: 2013-04-01 09:18:47
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Consider Red Steel 2 not a sequel to the Wii launch title released by Ubisoft in late 2006. Instead, consider it a reboot. Red Steel 2 has about as much to do with the original game as, say, Batman Begins does with Tim Burton's 1989 superhero movie. An...
Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well a...
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Rather than follow up from the original Red Steel, Ubisoft decided to start over with a completely new story and world for Red Steel 2. In this installment, we're introduced to Caldera, a desert city that fuses the styles of the Old West, Chinatown, an...
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Play.tm
Updated: 2013-04-01 09:18:56
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Red Steel never happened. Forget that it sold a million copies worldwide: the original game has now been relocated into the same district of let's-forget-it-ever-happened as Tab Clear, Joey's spin-off series and Choco Krispies. Say goodbye, nonsensical...
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1up.com
Updated: 2013-04-01 09:19:01
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As a Wii launch game, Red Steel bore a lot of expectations, if not responsibility, in delivering a first-person action game that would properly use the Wii Remote as an accurate gun and sword for use in combat. Needless to say, it didn't work out. Red...
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When Red Steel was released alongside the launch of the Wii in 2006, a lot of hopes were riding on its promise of exciting swordplay that utilized the Wii's motion controls. And when it failed to live up to expectations, it became apparent that perhaps...
Mix of swordplay and shooting leads to varied, exciting combat, Great visuals...
Story and characters are underdeveloped, Enemies sometimes employ frustrating tactics, Some awful voice acting.
Despite some frustrations, Red Steel 2's stylish blend of shooting with swordfighting is frequently exciting and makes good use of motion controls...
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More of a reboot than a sequel.It's not often that a game that receives such criticism and disappointment gets a second chance. When Ubisoft released Red Steel at the launch of Nintendo's motion-controlled consoles expectations were high. The idea of c...
Great visual style, Solid control scheme, Finishing moves, Lengthy campaign...
ider the developers behind this redeemed as far as their ideas are concerned. Red Steel 2 is everything the original game was meant to be and so much more. The concept was just a bit too ahead of its time and I am glad they got a second chance to make things right. If you own a Wii and have been looking for a reason to dust it off, this is your game. It combines all the great ideas the console of...
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As one of the first games announced for the Nintendo Wii, the original Red Steel carried with it a heavy burden. The Wii, to many people, was seen as the perfect system for a first-person shooter, and the remote was the best tool out there to control a...
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Pros: Solid combat, nice looking.Cons: Useless story. Few sequels have less to do with their precursor’s than the action game Red Steel 2, which tosses out the original’s premise, setting, visual look, and gameplay structure, keeping only the use of sw...
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